For Unite 2015, Google wanted an AR game to showcase the Tango device's potential as a gaming platform. The idea was to have a game that conference attendees could play for inspiration and also win a Tango development device.
Working with a small team of engineers, I was responsible for all the game design including wireframing and mock-ups as well as all the game artwork.
In-game screen grabs
Game design
Conclusion
The initial timed contest version of Tango Targets served it's purpose well. The line to play our game was very long at Unite 2015 and the feedback was generally positive. After the conference, we were tasked with expanding the game into a multilevel experience that would placed on Google Play. We worked for several months afterwards adding two more levels plus an intense boss fight.