Maya and Substance Painter are my go-to tools for 3D modeling. The vast majority of what I create is used in real-time engines like Unity and Unreal. Some of my pieces have been used in live television broadcasts as well.
I grew up in area that had a lot of these old Victorians. In the 80s, many were neglected and fell into ruin. Yet their intricate details and glass-work was still there to hint at the past glory of the house.
This mansion was modeled in Maya and was textured completely with repeating materials I created in Photoshop. The idea being that in an actual game engine, these materials could be used on many different building and props.
On my way to GDC in 2019, I saw a tired old BART car sitting off on a side track. I decided to model one and slightly re-brand it to the fictional BAY AREA CITY TRANSIT. Modeled in Maya and textured with Substance Painter.