Real-time race data for NASCAR teams
Team Analytics is an application developed specifically for NASCAR Cup teams. It lets users compare race car telemetry in real time for training purposes and to adjust strategy during an event. Team Analytics has been adopted by over 90% of cup teams who now consider it a mandatory tool in their race planning and is also being used by FOX during their NASCAR broadcasts. I was the sole designer on this project.
Video shows version 1.0 of the application. Version 2.0 covered below.
Designing an app specifically for NASCAR Cup team use was a great challenge. There are many different components that need to come together to make the app useful for a pro level racing team. Data from the car's ECU needed to be paired with lap times and visualized. Also of importance was easy comparison of up to three cars simultaneously, and keeping the data readable in a 3D scene.
Version 2.0 of Team Analytics saw all Monster branding and colors dropped for a more neutral dark theme. Telemetry colors were changed to blue orange and green.
Font and Style Guide
In addition to these guides, I provide one on one guidance to the engineers building and maintaining Team Analytics.
The first year of Team Analytics, the NASCAR 2018 season, was quite successful with many high profile teams adopting the application. By the 2020 season, Team Analytics had been picked up by over 90% of Cup teams. Most have stated that Team Analytics has become a vitally important tool for their race planning.
Cliffstone Manor is a VR, steampunk, escape room adventure made for Oculus Rift, VIVE, and Windows Mixed Reality HMDs. I was the sole developer on this project and handled all aspects of production including game design, Unity development, 2D and 3D art creation, animation and sound design. The game launched on Steam in October 2017 to positive reviews.
Inside the Unity engine
The controllers provide gameplay feedback through sound, animation, emmisive color change and particles.
A few of the many props I created. These are fully interactive and had puzzles associated with them.
For Unite 2015, Google wanted an AR game to showcase their new Tango device's potential as a gaming platform. The idea was to have a game that conference attendees could play for inspiration and also win a Tango development device.
Working with a small team of engineers, I was responsible for all the game design including wireframing and mock-ups as well as all the game artwork.
In-game screen grabs
The initial timed contest version of Tango Targets served it's purpose well. The line to play our game was very long at Unite 2015 and the feedback was generally positive. After the conference, we were tasked with expanding the game into a multilevel experience that would be available on Google Play. We worked for several months afterwards adding more levels plus an intense final boss fight.
Evan Zappel © 2020